Climb the sludge and you will reach the cache. As a reward for your accomplishment, you’ll receive Verse. Congratulations, you have collected all the Ironroot Basin caches in Solar Ash. Once the way is clear, hop to the cache that is under the bridge and you’ll have collected all the caches in Ironroot Basin. Jump out of the window and follow the the platforms until you see sludge on the wall. You’ll want to trigger the mines (without getting hit) closest to the ledge. Open that shortcut and the voidrunner sigil will be on the wall beside the window. When entering the fountain area leading to the main part of the capital, there is a shortcut on the right of the entrance. Keep moving in that direction, and you will find the cache on a ledge. After the intro text disappears, immediately head right and you should see the voidrunner sigil on a tree. The first cache is found right as the player enters the Broken Capital. Players will know that a cache is nearby if they see a voidrunner sigil. Finding and unlocking all the caches rewards the player with Erving's suit, Aegis Wellspring. There are five voidrunner caches in the Broken Capital. The amount of weak points includes the initial grappling on the tentacles of the boss, and the hits delivered to its core. Forgotten Thresher also launches mines from its body to damage Rei. A weak point will appear on one of its tentacles every time a phase starts, that the player must grapple to. When the last anomaly is killed, Forgotten Thresher will rise from below the ashen clouds and start floating around the capital. Also, the anomalies are numbered based on how close they are to the Cyd conduit (unless discovered before activating the conduit).Īnomaly #1 (before the Cyd conduit) - 5 weak points The eyes of the anomalies are included in the amount of weak points. Clearing all of them out initiates the fight with Forgotten Thresher. Like all anomalies in the game, they are killed by hitting all their weak points in order. This policy encourages the development of quarry sites to the east of the. All of the anomalies in this area are found on top of buildings or floating platforms. near Wilbur Springs, and near the junction of Ferris Canyon and Cache Creek. Past the fountain area, the real capital rises, with most of its buildings still intact, and lots of grind rails. The first encountered one is the ruins of the capital, with many buildings and floating platforms sitting atop the sea of ashen clouds. The Broken Capital is made up of two different sections. 2.1 Massive Anomaly - Forgotten Thresher.Plasma is the primary "currency" in Solar Ash, and while this suit is useful, there's not much to spend Plasma on, which is something we wish we knew before going in. The reward for all this is Erving's Suit, which doubles your Plasma intake. Follow these around, and the building they land you on has the last Voidrunner Cache in plain sight. Once you grapple up, you'll see yet another line of grapple points hovering mid-air to your right that end above the roof of one of the only "intact" buildings in the city. Erving (pronounced /v/ ER-ving) was a Voidrunner from a planet who travelled with their Voidrunner team to the Ultravoid in an attempt to destroy it and save his planet from it, however he instead wound up dead inside of the black hole. Face the rail and look left jump to the bone there. Climb as high as you can in this area to where the two bird-like void monsters are, and you'll see another Voidrunner Sigil on the wall, with a grapple point above it. The final cache can be reached from the platform that holds the rail to the Withered Eye boss fight. After cleansing this anti-matter sludge, you'll see another grind rail leading off of the roof to your right.įollow this to another area packed full of the little white charging Voidcreatures. Once you're at the top of that shortcut, head to your left and follow the grind rail that leads to some climbable goop with another trickier anomaly to clear at the top.
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